Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Inner Circle > The Riverside Inn

Notices

Reply
 
Thread Tools Display Modes
Old Mar 24, 2008, 07:35 PM // 19:35   #21
I phail
 
Mr. Undisclosed's Avatar
 
Join Date: Mar 2007
Location: Phailville
Profession: D/
Advertisement

Disable Ads
Default

Quote:
Originally Posted by DarkWasp
If a father opposed a new technology, sunglasses that didnt see clothes... would it not matter?

If he didn't want people looking at his daughters, would that be so bad?

And "Only I can see it" won't hold up in court.


And don't tell me "It's just a game" because these are game forums.
lolwut? You're comparing real people to pixelated characters?
Mr. Undisclosed is offline   Reply With Quote
Old Mar 24, 2008, 08:02 PM // 20:02   #22
Desert Nomad
 
DarkWasp's Avatar
 
Join Date: Mar 2005
Location: Paradise
Guild: Agency Of Forbidden Fruits [Oot]
Profession: R/A
Default

Well I didn't mean to start such hostility.

Basicly saying, I dissagree with mods in MMOS. Especialy GW.

UI mods are fine though.

Other games, like Oblivion for example, its better if you install certain mods before launching the game the first time.
DarkWasp is offline   Reply With Quote
Old Mar 24, 2008, 08:10 PM // 20:10   #23
Frost Gate Guardian
 
Oblivious Moose's Avatar
 
Join Date: Dec 2006
Guild: Sinister Swarm [Sin]
Profession: P/
Default

im ok with some mods people have made.

but there are a few people out there that change the graphics in order to give themselves an unfair advantage.

not too long ago i saw a texmod pic of someone casting GoLE, with the animation changed, to be a giant box above their head, with the words in it. "INTERRUPT ME NOW"

i dont know about you, but if people do things like this, i claim it to be unfair, and unfitting to be allowed.

it is possible to change the skin of players, and other visual aeffects, to give notice to them. like when they are using aegis, or their whole team turns a light green, when they have tainted on. such visual changes can give one player the upper hand, which is what anet doesnt want to happen.
Oblivious Moose is offline   Reply With Quote
Old Mar 24, 2008, 08:11 PM // 20:11   #24
Forge Runner
 
BenjZee's Avatar
 
Join Date: Dec 2006
Guild: The Overacheivers [Club]
Profession: Mo/
Default

Quote:
Originally Posted by DarkNecrid
Well, TexMod can't create anything except modifying textures that are already there, and they have to be there to exist and work.

This leaves only model modification, UI skinning, and....that's really about it.

The things you mentioned (Spirit Ranges, Adrenaline UI changer, meter at 50/80% HP, etc.) will only help out the beginning player, as anyone in the intermediate to high level will only find this information redundant, as they can determine at a glance the same information without being distracted.
i totally agree with you How would marking clearer the adrelinine u have help you. Besides you will actually need to play to win a match not just watch adreniline
BenjZee is offline   Reply With Quote
Old Mar 24, 2008, 08:17 PM // 20:17   #25
Desert Nomad
 
DarkWasp's Avatar
 
Join Date: Mar 2005
Location: Paradise
Guild: Agency Of Forbidden Fruits [Oot]
Profession: R/A
Default

Quote:
Originally Posted by Oblivious Moose
im ok with some mods people have made.

but there are a few people out there that change the graphics in order to give themselves an unfair advantage.

not too long ago i saw a texmod pic of someone casting GoLE, with the animation changed, to be a giant box above their head, with the words in it. "INTERRUPT ME NOW"

i dont know about you, but if people do things like this, i claim it to be unfair, and unfitting to be allowed.

it is possible to change the skin of players, and other visual aeffects, to give notice to them. like when they are using aegis, or their whole team turns a light green, when they have tainted on. such visual changes can give one player the upper hand, which is what anet doesnt want to happen.
Pretty much sums it up right there.

Notice how skill balances are usualy minor changes but everyone ends up crying "OMG NERFED!"

Its the little things that count. If Texmod advantages are to be allowed, the team is going to have to take that into consideration next time they balance the game.
DarkWasp is offline   Reply With Quote
Old Mar 24, 2008, 08:24 PM // 20:24   #26
Jungle Guide
 
Join Date: Nov 2007
Profession: R/
Default

Quote:
Originally Posted by Oblivious Moose
im ok with some mods people have made.

but there are a few people out there that change the graphics in order to give themselves an unfair advantage.

not too long ago i saw a texmod pic of someone casting GoLE, with the animation changed, to be a giant box above their head, with the words in it. "INTERRUPT ME NOW"

i dont know about you, but if people do things like this, i claim it to be unfair, and unfitting to be allowed.

it is possible to change the skin of players, and other visual aeffects, to give notice to them. like when they are using aegis, or their whole team turns a light green, when they have tainted on. such visual changes can give one player the upper hand, which is what anet doesnt want to happen.
Man, that's clever. It's also available to everyone, since we can all use TexMod. A decent mesmer or ranger doesn't need the help, but it can turn pretty bad ones into a semi-decent one.
enter_the_zone is offline   Reply With Quote
Old Mar 24, 2008, 08:36 PM // 20:36   #27
Hall Hero
 
Bryant Again's Avatar
 
Join Date: Feb 2006
Default

Texmod does nothing but change textures and images in Guild Wars. You can't change models, you can't add buttons, you can't exploit strings of data.
Bryant Again is offline   Reply With Quote
Old Mar 24, 2008, 08:45 PM // 20:45   #28
Forge Runner
 
BenjZee's Avatar
 
Join Date: Dec 2006
Guild: The Overacheivers [Club]
Profession: Mo/
Default

Quote:
Originally Posted by enter_the_zone
Man, that's clever. It's also available to everyone, since we can all use TexMod. A decent mesmer or ranger doesn't need the help, but it can turn pretty bad ones into a semi-decent one.
as 'clever' as it is your still forgetting its not all about interupting GOLE to win a match is it? Everyone in the party would need this mod aswell and what are the chances of this actually helping. To be honest its the same as seeing the GOLE animation anyway
BenjZee is offline   Reply With Quote
Old Mar 24, 2008, 09:05 PM // 21:05   #29
Hell's Protector
 
lyra_song's Avatar
 
Join Date: Oct 2005
Profession: R/Mo
Default

Quote:
Originally Posted by Oblivious Moose
im ok with some mods people have made.

but there are a few people out there that change the graphics in order to give themselves an unfair advantage.

not too long ago i saw a texmod pic of someone casting GoLE, with the animation changed, to be a giant box above their head, with the words in it. "INTERRUPT ME NOW"

i dont know about you, but if people do things like this, i claim it to be unfair, and unfitting to be allowed.

it is possible to change the skin of players, and other visual aeffects, to give notice to them. like when they are using aegis, or their whole team turns a light green, when they have tainted on. such visual changes can give one player the upper hand, which is what anet doesnt want to happen.
GoLE already has a specific casting animation effect and sound.

Why do you think spells and stances make different sounds and particle effects?

Good interrupters learn to take these cues and use them. Adding text to it doesn't do anything for those who already know what to do.

And enchantments have a generic particle effect.
lyra_song is offline   Reply With Quote
Old Mar 24, 2008, 10:01 PM // 22:01   #30
Forge Runner
 
Join Date: Dec 2006
Profession: D/
Default

Quote:
Originally Posted by DarkWasp
If a father opposed a new technology, sunglasses that didnt see clothes... would it not matter?

If he didn't want people looking at his daughters, would that be so bad?

And "Only I can see it" won't hold up in court.


And don't tell me "It's just a game" because these are game forums.
Texmod is similar to sunglasses that skip the clothes malarky.

inorite

You just put more fail into your fail thread, please stop failing.
~ Dan ~ is offline   Reply With Quote
Old Mar 24, 2008, 10:26 PM // 22:26   #31
Krytan Explorer
 
RedNova88's Avatar
 
Join Date: Oct 2007
Location: Behind you!
Profession: W/
Default

Quote:
Originally Posted by DarkWasp
The cartography mod really pisses me off!

I did it the hard way, but now Legendary Cartographer has become one of the lowliest titles. Because of texmod!
I doubt that. The people I know that have used that mod only really started using it when they were at 99.X% and couldn't find those tiny little specks on their map.

I don't really have anything against it as long as it doesn't get out of control.
RedNova88 is offline   Reply With Quote
Old Mar 24, 2008, 11:43 PM // 23:43   #32
Jungle Guide
 
Join Date: Dec 2005
Guild: Mystical Chaos
Profession: E/
Default

I was wondering my the numbers jumped on my Cartography mod....happens everytime someone complains about it. Thanks! Besides, all it does is remove the monotony of wall hugging the same areas over and over looking for the last .5% or whatever. You've still got to have the motivation to actually go out and earn the title. Even as the creator of the darn thing, I don't have LGMC on any character yet, because I've got better things to do than go hug walls.

As for your other complaints, there's little advantage to be gained in PvP by using Texmod, and that only by someone relatively new to the game. Anyone who's put any real time into tactics and practice already can tell ranges, percentages, and skill animations at a glance.
sykoone is offline   Reply With Quote
Old Mar 25, 2008, 12:29 AM // 00:29   #33
Academy Page
 
Brayolnne's Avatar
 
Join Date: Jul 2005
Default

re: Cartographer Title
I started using the Cartography mods whenl I was looking for the last 10% or so. And my argument for using it is very simple: Every other title that Anet offers in the game provides more explicit and accurate feedback then what you receive for Cartography title. In game, you reveal .10% (note the decimal!) but you see something like 1.00% of the map revealed. That is a 900% margin or error. While it might mimic historical accuracy when mapping, no other title operates this way. Drunkards, Reputation, Sweeties, Wise, Skill Hunters, Protectors, etc know exactly how much they need and where to get it - mappers don't.


re: Re-skinning Items & Characters
Since all of the changes that occur are only on the TexMod user's side, I don't see how/why this is an issue. I am sure that someone will eventually do something that gives them an edge - but it's probably someone who needs it anyway. What I mean is, as mentioned the game already has custom animations per spell/skill used and for exactly the reason that you need a sign saying "interrupt me now". The thing is the player has simply failed to learn the necessary visual clues. At least, THAT player has - others (particularly PvP players) will already have learned these animations and know that they need to interrupt that character.

As for nude characters, this is equivalent of the carnival cut-outs where you stick your head through a hole and "appear" to be someone else based on the image painted on the front of the cut-out. I mean, I seriously doubt that anyone thinks that I could just paste my face over say... Brad Pitt's or Marilyn Monroe's body and you'll all believe it. If it was that easy we wouldn't have a multi billion dollar diet/fitness industry!

And so I made my gladius look like a crystal sword? Big deal. I see, no one else does. It doesn't have any of the effects of a crystal sword. Nor can I make someone else believe it is a crystal sword. So I cannot sell it to a merchant or other player for the crystal sword price. I can only sell it for the gladius price. Which is correct. So what is the point? Ok, it looks pretty to me. But then, that is exactly the same reason you went through all of the trouble of getting a real crystal sword for yourself. Cause it looks good to you. I cheated and patched mine to look like something it's not. But I still know that it's not actually a crystal sword - and will probably make a point of getting a real one at the first reasonable opportunity. (And no, I don't actually have one.)


re: Unfair Advantage
The one thing that I thought came close to being an unfair advantage was the mod that changed the color of spirits. It made it a brighter greenish-yellow color that stood out more. I personally felt this might alter my game play and decided not to use it. I remember seeing a "fog of war" mod of some kind. But I also vaguely remember thinking that whatever it did wasn't something I wanted to be bothered with.


re: Mods I use
From time to time I use TexMod with the following mods running:
  • Cartography Made Easy (full set) - for mapping purposes
  • Cthon's Spirit Radar - see note below
  • Clearskills - easier to see
  • Enhanced Hero Skills - easier to see
  • Enhanced Hero Flags - regular flag does not accurately show where H&H are located, this does
  • Enhanced Critical Hit - until using this I wasn't sure I was doing any criticals
  • Enhanced Adrenaline - easier to see
I started using Cthon's for the intended purpose - recognizing the distance at which a spirit can perceive / affect your party. However, I notice that this altered my game play in that I started paying more attention to where patrolling mobs were located. So when using it I almost treat it like the aggro bubble. Whether their are any spirits around or not.

But please note that I use GW 98% of the time without running TexMod. The graphical glitches are minor - but annoying. Enough so that I'm unwilling to put up with them on a regular basis. If I did use it regularly I would probably not run the mapping mods unless actively working on the title.
Brayolnne is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Jamster Questions & Answers 3 Jan 29, 2008 03:25 PM // 15:25
Texmod - anyone willing to help me mod something? Alyrrae Melarrian Questions & Answers 0 Jan 06, 2008 11:19 AM // 11:19
Need texmod help FlamingMetroid Technician's Corner 4 Nov 16, 2007 02:40 AM // 02:40
Texmod Torino Cowell Questions & Answers 2 Nov 02, 2007 11:19 PM // 23:19
Tauren Arcanist Questions & Answers 2 Aug 24, 2007 02:36 AM // 02:36


All times are GMT. The time now is 03:39 AM // 03:39.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("